
This was one of the main failings of Rayman Origins, but Legends manages to almost effortlessly reinvent itself at every turn – despite a 12+ hour running time.

Not only is the gloriously Gallic art style full of personality but the attention to detail and clever use of polygonal graphics means you can never guess what’s coming next, from being pursued by giant dragons and trolls to underwater sections of staggering beauty.īut what truly marks Rayman Legends out as something special is that it does fulfil the Nintendo promise (so often broken now by the originators themselves) of a new idea every level.

Ubsioft’s Montpellier studio obviously agrees, as this takes everything that was great about the original and refines and augments it to a point of near perfection.Īpart from anything this is one of the most visually stunning games we’ve ever seen, and those that dismiss it as ‘only’ 2D deserve a lifetime of generic brown landscapes and tedious simulations. Now that all the current gen platforms are complete, all that's left is a little Rayman for PS4 and Xbox One.Rayman Legends is a loose sequel to 2011’s Rayman Origins, a game rightly praised for its excellent visuals but which we felt lacked the full variety and imagination you’d expect of a top tier Nintendo game. Wii U owners can get five people in on the fun with one person using the touch screen to clear obstacles and collect lums. Co-op supports four players for every system except the Vita, which only supports two. The game itself is spontaneous and creative, throwing you into all sorts of mad situations and letting you jump and punch your way out. Ubisoft quickly confirmed that the levels weren't there and would be making their way Vita-side before too long, but it still stung a little bit, you know? Especially when this game is all about practicing each level down to a memorized science.ĭespite its many delays and this whole Vita fiasco, Rayman Legends turned out pretty darn all right. The game hit all the big gaming platforms at about the same time, but strangely the portable system's copy felt a little light.

Not long after its September launch, players of the Vita incarnation of Rayman Legends noticed something was amiss.

The missing levels for the PS Vita version of Rayman Legends have been restored! Ubisoft recently pushed out an update that added the omitted 28 stages, which included the speed run-centric Invasion Levels and accounted for almost 12% of the total game.
